Privacy Policy
Backgammon Elite · Effective 22 October 2026
This policy covers the game Backgammon Elite (package com.questbytes.backgammonelite), published by Questbyte Labs ("the game", "we"). The short version: we do not sell your information, and we do not ask for your real name, email, contacts, photos or precise location. The game has no in-app purchases and no sign-up, and your progress stays on your phone. Online play uses Unity Gaming Services to connect players, and the game is free because it shows ads from Google AdMob.
Information stored on your device
To remember your progress and preferences, the game keeps the following on your device only:
- Profile: the nickname, avatar and country flag you choose, plus your XP, level and trophies.
- Coins and items: your in-game coin balance and the dice, checker sets and boards you have unlocked and equipped. Coins are earned by playing. They can't be bought with real money or cashed out.
- Statistics: games and matches played and won, Long Nardy wins, gammons and backgammons, checkers hit and borne off, doubles rolled, cups won and win streaks.
- Progress: your current tournament, when you last claimed the daily bonus or used the lucky spin, and your mission and achievement progress.
- Settings: language, sound, music, vibration, animation speed, auto roll, move confirmation and hints, pip counts, home side, checker colour, graphics and frame rate.
- An unfinished game against the computer, so you can continue it later.
This information is never sent to us. You can erase your statistics from Settings → Reset statistics, and uninstalling the game deletes all of it.
Online play
Playing against the computer, Pass & Play and tournaments work offline and send nothing: tournament opponents are computer-controlled. Online play is used when you choose Friends & Wi-Fi (quick match or a private room) and when you sit at a city table, which first looks for another player at the same table and seats a computer opponent if nobody is found within a few seconds:
- Anonymous player ID. The game signs in anonymously with Unity Gaming Services (Authentication, Lobby and Relay). This creates a random player ID that is not linked to your name, email or Google account.
- What other players see. Your nickname and avatar are sent to the other player in your match. Your nickname is also stored in Unity's Lobby service for the life of the room. Rooms are removed when the game starts, ends or is left empty.
- Game data. Your dice rolls, moves and doubling cube decisions are relayed to your opponent through Unity Relay servers, which, like any internet service, process your IP address to deliver the connection.
- Chat. In-game chat is limited to preset quick messages and emotes. There is no free-text chat, voice or image sharing.
Unity processes this information as our service provider under the Unity Game Player and App User Privacy Policy.
Same Wi-Fi play connects devices directly over your local network. Your profile details above and the device's local network address are shared only with the device in that game.
Advertising
The game shows ads from Google AdMob, such as an occasional full-screen ad between games (never during your turn) and optional videos you can choose to watch for a reward, such as free coins or extra hints. To show ads, measure them and prevent fraud, Google may collect and process information such as your device's advertising ID, IP address and the approximate location derived from it, device and app details, and how you interact with ads. Google may use this information to show ads based on your interests (personalised ads). Google handles this information under its own policies: see How Google uses information from sites or apps that use its services and the Google privacy policy. We never receive this information.
Your choices
- Play without online services: vs Computer, Pass & Play and tournaments never use Unity's online services. Playing on Wi-Fi with a friend nearby connects your phones directly over your local network.
- Consent (EEA, UK and Switzerland): in these regions the game asks for your consent through Google's consent message before personalised ads are shown, and you can change your choice later from Settings → Privacy choices.
- Advertising ID: you can reset or delete your advertising ID, or opt out of personalised ads, in your Android settings under Settings → Privacy → Ads (or Google → Ads on some devices).
- Deletion: uninstalling the game deletes everything stored on your device and the anonymous sign-in token. If you would like us to ask Unity to delete the anonymous player record created by online play, email us.
Ratings
After some wins the game may ask whether you would like to rate it. If you agree, it opens the game's page on Google Play. Any review you post is handled by Google Play under the Google privacy policy.
Permissions
The game uses the internet for online play and for ads, network state to tell whether you are online, and vibration for short haptic feedback (which you can turn off in Settings). Ads include the advertising ID permission. The game does not access your camera, microphone, contacts, precise location, photos or files.
Children
Backgammon Elite is intended for players aged 13 and older and is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has used online play, contact us and we will help remove any related data.
Data security and retention
Online traffic to Unity's services is encrypted (DTLS for Relay, HTTPS for sign-in and Lobby). Device data stays on your device until you reset it or uninstall the game. Lobby data lasts only as long as the room; Unity and Google keep their data according to their own retention policies.
Changes
If the game's behaviour ever changes in a way that affects your privacy, this page will be updated and the effective date above revised.
Contact
Questions about this policy: daniyaliqbal1023@gmail.com