Privacy Policy
Ludo Elite · Effective 23 October 2026
This policy covers the game Ludo Elite (package com.questbytes.ludoelite), published by Questbyte Labs ("the game", "we"). The short version: we do not sell your information, and we do not ask for your real name, email, contacts, photos or precise location. The game has no in-app purchases and no sign-up, and your progress stays on your phone. Playing with friends online uses Unity Gaming Services to connect players, and the game is free because it shows ads from Google AdMob.
Information stored on your device
To remember your progress and preferences, the game keeps the following on your device only:
- Profile: the nickname, avatar and country flag you choose, plus your XP, level and trophies.
- Coins and items: your in-game coin balance and the dice, tokens, boards and avatar frames you have unlocked and equipped. Coins are earned by playing. They can't be bought with real money or cashed out.
- Statistics and match history: games played and won, captures, sixes, tokens home, turns, time played, win streaks, and a list of your last 30 finished games (mode, opponents' display names, your finishing place and score).
- Rewards and progress: when you last claimed the daily bonus or used the lucky spin, your daily and weekly missions, achievements, challenges, tournament progress and whether you finished the tutorial.
- Settings: sound, music, vibration, graphics, camera, game speed, turn timer, accessibility options and house rules.
- An unfinished game against the computer, so you can continue it later.
- An install ID: a random number created by the game on first use, so you can take your seat back if your connection drops during an online game (see below).
This information is never sent to us. You can erase your statistics and match history from Settings → Reset statistics, and uninstalling the game deletes all of it.
Games against the computer
vs Computer, Pass & Play, the city tables, tournaments, challenges, practice and the tutorial are played against computer-controlled opponents entirely on your device. No game moves, scores or profile details are sent to our servers or to other players, and the weekly league is worked out on your phone.
Playing online
When you choose Play Online and then a quick match or a private room:
- Anonymous player ID. The game signs in anonymously with Unity Gaming Services (Authentication, Lobby and Relay). This creates a random player ID that is not linked to your name, email or Google account.
- Reconnecting. The game's install ID is sent to the player hosting your game, only so that this phone can reclaim its own seat after a dropped connection. It isn't linked to your name, email or Google account, and it is discarded when the game ends.
- What other players see. Your nickname, avatar and level are sent to the other players in your match and to Unity's Lobby service for the life of the room. Rooms are removed when the game ends or the room is left empty.
- Connection data. Game moves are relayed through Unity Relay servers, which, like any internet service, process your IP address to deliver the connection.
- Chat. In-game chat is limited to preset quick messages and emotes. There is no free-text chat, voice or image sharing. You can mute any player.
- Invites and reports. Sharing a room code opens your phone's share sheet, and reporting a player or contacting support opens your own mail app with a message you can edit; nothing is sent unless you send it yourself.
Unity processes this information as our service provider under the Unity Game Player and App User Privacy Policy.
Same Wi-Fi play connects devices directly over your local network. Your nickname, avatar and the device's local network address are shared only with the devices in that game.
Advertising
The game shows ads from Google AdMob, such as an occasional full-screen ad between games (never during a turn) and optional videos you can choose to watch for a reward. To show ads, measure them and prevent fraud, Google may collect and process information such as your device's advertising ID, IP address and the approximate location derived from it, device and app details, and how you interact with ads. Google may use this information to show ads based on your interests (personalised ads). Google handles this information under its own policies: see How Google uses information from sites or apps that use its services and the Google privacy policy. We never receive this information.
Your choices
- Play without online services: every mode except Play Online's quick match and private rooms works without Unity's online services.
- Consent (EEA, UK and Switzerland): in these regions the game asks for your consent through Google's consent message before personalised ads are shown, and you can change your choice later from the game's settings.
- Advertising ID: you can reset or delete your advertising ID, or opt out of personalised ads, in your Android settings under Settings → Privacy → Ads (or Google → Ads on some devices).
- Deletion: uninstalling the game deletes everything stored on your device and the anonymous sign-in token. If you would like us to ask Unity to delete the anonymous player record created by online play, email us.
Ratings
After some wins the game may ask whether you would like to rate it. If you agree, it opens the game's page on Google Play. Any review you post is handled by Google Play under the Google privacy policy.
Permissions
The game uses the internet for playing with friends online and for ads, network state to tell whether you are online, and vibration for short haptic feedback (which you can turn off in Settings). Ads include the advertising ID permission. The game does not access your camera, microphone, contacts, precise location, photos or files.
Children
Ludo Elite is intended for players aged 13 and older and is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has used online play, contact us and we will help remove any related data.
Data security and retention
Online traffic to Unity's services is encrypted (DTLS for Relay, HTTPS for sign-in and Lobby). Device data stays on your device until you reset it or uninstall the game. Lobby data lasts only as long as the room; Unity and Google keep their data according to their own retention policies.
Changes
If the game's behaviour ever changes in a way that affects your privacy, this page will be updated and the effective date above revised.
Contact
Questions about this policy: daniyaliqbal1023@gmail.com